The Coma: Recut Trophy Guide By OniWalker. Published 12th January 2018. Updated 11th February 2018 Enter The Coma, a weird, scary, alternate reality where danger is hiding around every corner, and a Killer is hunting you every second.
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I take a look at the creepy and gorgeous The Coma: Recut by Devespresso Games!!! Shrieking Killer FacultyGrowing up can be hard, especially during those dog days of High School. There’s tests to take, pencils to sharpen and praying to the homework gods above that your dog didn’t eat that assignment you just worked hard on at the last possible moment! But what if you got more than a slap on the wrist for falling asleep in class?
What if, instead you woke up in a dark and twisted otherworld filled with tentacles and dead things? A place where your deranged teacher wants nothing more than to store her tetanus riddled fire axe in your chest cavity as her head gradually turns into an octopus?Well my dear backloggers, this time on the Backlog Odyssey I’ll be taking a look at the game that puts the #k this s$&t in your home work and shrieking killer faculty in your classroom, The Coma: Recut. So stick around, find your cubby and try not to be tardy because it’s time for another Backlog Review!! Academically ShapeshiftingThe Coma: Recut is a 2D side-scrolling survival horror game, developed by Devespresso Games and was released in 2017 on Steam, the PlayStation 4, the Xbox One and eventually the Nintendo Switch in 2018. But if you look carefully, you may notice that there’s another game floating around out there with the same title! Well, a similar one at least. And that’s because The Coma: Recut is actually a remaster of Devespresso’s premier game from 2015, The Coma: Cutting Class.Being a fledgling indie developer at the time, the fine folks at Devespresso wanted nothing more than to realize their dream of developing and self publishing their passion project, The Coma: Cutting Class.
So, as soon as it was finished, they released it in a limited fashion on Steam. But, even though they were proud of the work they put into the game, there were features and polish they wanted to implement.
Then when the prospect of releasing the game on consoles presented itself, Devespresso took the opportunity to reshape the game into what we know it as today. Which is lucky for us because now we’re graced with enhanced, hand-drawn graphics and animations as well as refined game mechanics that significantly improved the experience overall. That and it granted us the ability to finally be able to skulk through the eerie halls of Sehwa High on console, in The Coma: Recut! Nightmare FuelIn The Coma: Recut, you play as Youngho, your average high school student just trying to survive his freshman year (pun fully intended!). But after finding a mysterious looking pendant that belongs to his homeroom teacher Ms. Song, Youngho is thrust into a dark and twisted reflection of the campus he knows so well.
A dimension known as The Coma. Now, in order to escape he must unravel the enigma he finds himself in, all the while avoiding a bloodthirsty killer stalking the halls! The only problem is, the longer Youngho stays in this nightmare, the more dangerous it becomes! An Out of Control BeautyThe first thing you’ll notice when walking through the doors of Sehwa High, and to be perfectly honest, the reason I so desperately dove head first into playing The Coma: Recut, is that it’s art direction and design is absolutely superb. I mean, can you blame me?? I’ve always been a sucker for that graphic novel style! The clean lines and detailed character portraits really set the stage for the moody and dark story you’ll unfold as you play the game.
The ingame graphics themselves may be a bit more simplistic but they maintain that Devespresso style we’ve all come to love, and stays true to the aesthetics of the world.I’d say the only issue I have with The Coma’s presentation is its sound design. The soundtrack, although not terrible, is more utilitarian than something you’d hum along with.
And although it adds to the atmosphere to the game perfectly, it’s not really something I’d listen to outside of the game. I mean, it’ll definitely let you know when you’re in danger or when it’s safe to take out your flashlight. But, it and some of the other sound effects found within, can get in the way of your ability to determine if the killer is approaching or not! Many times I’ve scared myself with my own footsteps thinking a raving psycho with a box cutter was just outside the door!Your objectives in the game can be a bit simplistic as well, with you mostly wandering room to room trying to find the next key item. And just like the various sounds, the controls will more often than not get in the way of you doing what you want to do. But it’s not that they’re complicated or anything, it’s just that they don’t always respond when you need them to.That being said, and despite the gripes I have with it’s controls, I very much enjoyed exploring the world in The Coma, discovering the dark details of the Sehwa High alumni and dodging and weaving around the dark spirits that roamed its halls.
I only wish the overall gameplay experience was a bit more polished. Otherwise, it’s a fantastic game that channels some of the same emotions I experience while playing one of my other favs, Clock Tower, and I’d recommend any horror fan check it out. High Times at Sehwa High!All in all, I’m glad I got the chance to play The Coma. It’s artistry and intriguing mystery was worth the price of admission all on its own. With a sequel on the horizon and to be released sometime in the future, you can bet I’ll be back on the Devespresso train ready to don my Ghost Vigilante badge once again! Who knows, maybe I’ll revisit this one, just to see if I can get the good ending this time!If you enjoyed this review, don’t forget to check out the video version linked at the top of the article!! You can also support The Backlog Odyssey by subscribing to my where you’ll find more video review just like this one!!
Horror is a tough genre to tackle for games, because there’s a fine line between being genuinely scary, and being exhausting. A game that has a tense atmosphere and strong story can get away with jump scare if they’re timed correctly.
On the other hand, a different type of horror game can become tedious and annoying if it’s always trying to scare you.The Coma: Recut tries attempts to balance on this line. As a remaster of a cult classic Korean horror title, it has a pedigree that certainly makes it interesting.
Now that PS4 players can experience this horror title, it’s time to find out if this one is going to keep you on the edge of your seat or put you into a coma instead. A Dark and Twisted Version of RealityIn The Coma: Recut, you play as a young student named Youngho. He’s heading to school for his last day of finals.
The pressure is on, and as he arrives to find that one student has already been taken away in an ambulance. When you get to class, we’re introduced to Ms. Song, his teacher. For the rest of the roughly four-hour experience, Youngho is hunted and stalked through the halls of the school.
The bulk of the story will come to you via notes that you pick up and read. There are some cut scenes, but they are few and far between.With several different endings, The Coma: Recut does offer a pretty compelling story. It’s not ideal that most of it is hidden away in notes and text that you have to read in the game’s menu, but it’s an interesting tale nonetheless.The mystery behind Youngho’s situation is strong enough to pull you in during the early hours of the game. It would have been nice to see more story in the moment-to-moment gameplay, but the notes and written entries helped flesh out the world. Erratic Gameplay That Leans Too Heavily on Jump Scares. Survival horror depends on a lot of atmosphere and tension.
The best games in the genre use this to great effect by building tension and reminding you of your fragility by sending enemies at you. Of course, there’s always the possibility that you have too much of a good thing.There’s a thick atmosphere that surrounds Youngho as he explores the school. The darkened classrooms and strange growths on the floor and walls do a lot to make the environments feel foreign and strange.The gameplay itself is pretty simple to grasp and understand. You can walk or run through the various areas using your flashlight or moving by the small space of vision around you. You can expend stamina when running, or use it to crouch and hide when you don’t have a hiding place to jump into.Finally, a dodge roll can be used to escape the clutches of an enemy. The simple controls and concepts make it easy to get into the game quickly, but there were a couple problems I noticed early on that never really went away for me.For starters, enemies appear far too often. Knowing that you’re being stalked by an unkillable enemy is a powerful tool, but if you bring them out every couple minutes, they soon become less of a threat and more of an annoyance.In my opinion, there needs to be space between the encounters to sufficiently build up tension and make those moments unexpected.
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I found myself rolling my eyes because I could almost predict when enemies would appear and force me to run and hide, which put more space between me and my objective.While the balance between tension and scares was off, the thing that really made the game frustrating for me, was a perceived delay between me pressing buttons and the character taking action. When I was on the run from an enemy, there was a perceptible delay between when I hit the “X” button, and when he got into a locker or a hiding spot.The delay was so noticeable, that often times I would get killed because I pressed the button twice, thinking that it didn’t read correctly the first time. The same went for the game’s dodge mechanic, which also seemed like it had a slight delay.The crouching mechanic that is also meant to hide you never seemed to work for me either. I found myself dying a lot, and it made progressions frustrating when I felt like I could go more than two or three rooms before I was ambushed again.Using coins that you find, you can purchase items to recover health, stamina, or antidotes to stop poison that you’ll come across during your adventure.
Your actual objectives are displayed well on the game’s map, but your mission never really changes from “go here and do this.”Were it not for the obsessive nature of the game’s enemies and jump scares or the unresponsive controls, I would be easily able to recommend The Coma: Recut. The gameplay may be simple, but had it been tweaked and polished to be more responsive it would have been a really solid horror game. Striking Art and Animation. The Coma: Recut uses a striking 2D art style that gives the game a unique visual flair. Characters and objects have sharp edges that make them stand out from the rest of the environments.The crippling darkness around you makes it difficult to navigate without your flashlight, knowing full well that it could make it harder to escape.
There’s a good mixture of intense music and terrifying animation when enemies appear. If the rhythm of the enemy appearances had more spaced out, these tense moments could have had time to shine, instead of being overwhelming and exhausting.The Coma: Recut has all the trimmings of a great horror game, but it falls short in some key areas that hold it back from being a wholly enjoyable experience. As it stands, the game’s world and story are interesting, but the gameplay itself tries too hard to be scary and ends up being more annoying and exhausting than tense or exhilarating.In the end, The Coma: Recut is an interesting horror game, but it makes a few too many mistakes along the way to be a truly masterful horror experience.Final Score: 6.5/10A copy of The Coma: Recut was provided to PS4 Experts for review purposesArticle by -Insert date - 10/9/17Related Articles:.Tags:.
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